JP-League LogoMenu:Rules
Official Rule And Regulations

Please read the following rules and regulations carefully. If any of your questions are not answered here, please contact the Commissioner, Steve Song.

GAME RULES - “NBA-MODIFIED”

The JP-League rules are “NBA modified” with some adjustments. All other procedures, restrictions and exceptions are explained in the following regulations:

  • GAME CLOCK - Games will be played in (2) 20 minutes halves with running time. The clock will stop during time-outs, the last 10 seconds of the first half and the last 2 minutes of the game (including overtime). The clock may also stop on an extended dead ball at the discretion of the scorekeeper or referee. Each team will receive 5 minutes of warm-up before each game, as time permits.
  • SHOT CLOCK: All leagues will use a :24 shot clock when it is available. If the physical clock is not there, referees will keep the shot-clock and call out when there is :10 seconds remaining to shoot.
  • The shot clock shall be reset when a special situation occurs which warrants such action:
    1. The shot clock is never reset on the following:
      • Field goal attempt which fails to touch the rim
    2. The shot clock shall be reset to 24 seconds anytime the following occurs:
      • Change of possession from one team to another
      • Personal foul where ball is being inbounded in backcourt
      • All flagrant fouls
      • The offensive team is the first to gain possession after an unsuccessful free throw that remains in play, or an unsuccessful field goal attempt that contacts the basket ring
  • TIME-OUTS: Each team will receive (2) 30-second time-outs PER GAME during regulation play and (1) 30-second time-out DURING EACH OVERTIME. Time-outs from regulation play DO NOT carry over.

    As in the NBA, any time-out called during a dead-ball situation at full court or immediately after a change of possession without advancing the ball in the last 2:00 min of the game and overtime can move the subsequent inbounds to half-court at the discretion of the team for which the time-out was called. If the ball was advanced before the time-out was taken, the ball will be taken out out-of-bounds nearest to the spot from where the time-out was called.

  • OVERTIME: If the score is tied at the end of the 4th qtr, there will be a 2-MINUTE OT PERIOD (time permitting, otherwise limited to 1:00 minute) to be played immediately WITH STOP CLOCK. If the score is still tied at the end of the first overtime period, there will be a SECOND 2-MINUTE OVERTIME WITH STOP CLOCK (again, time permitting). If the game is not resolved within two OT periods, a sudden death period may have to be added at the discretion of The JP League staff.
  • SUDDEN DEATH: The first team who scores, wins. This could be an actual FG or a FT. Again, only if time permits. If it is the regular season and we must end the game in a draw, we will.
  • DRESS CODE: Coming Soon
  • A MINIMUM OF 8 TOTAL PLAYERS players (4 FROM EACH TEAM) must be physically present at the start of regulation in order to begin any game. It is strongly recommended that each team arrives at the gym at least 20 minutes before the posted game time.
  • If a team has less than four players available, it is declared a forfeit unless the opposing captain agrees to allow the team to pick substitutes. Each team is given a 5 MINUTE GRACE PERIOD to allow late arriving players if they do not have enough players to begin. After 5 minutes from the scheduled game time, the clock will begin and the team present and ready to play will be awarded 2 FTs per :24 seconds until the other team shows up.
  • For the purposes of safety and respect for players, referees and game officials may end games with the MERCY RULE when a team is leading by 20 points or more at the 2:00 mark of the 4th qtr, or if leading by 40 or more points at the 4:00 minute mark of the 4th qtr. Generally, the captain of the losing team will be given the option to call the game, unless referees perceive risk of impending physical harm to players on either team.
  • Captains can also request at any time during the 2nd half prior to the final 2:00 min of the game to have the game end prematurely, if and only if the captains of both teams feel that the game is over. If the mercy rule is applied, the court will be cleared early to allow the teams in games scheduled afterward to begin warming-up.
  • Any player checking into the game must report to the scorer's table and wait for the officials to call him in for substitution. Failure to do so will result in a “delay of game” violation.
  • IF BOTH OFFICIALS FAIL TO SHOW and if both teams are present at tip-off, the scheduled teams may decide whether to furnish their own officials or let The JP League staff officiate.
  • Each player receives a MAXIMUM OF (5) PERSONAL FOULS for the game. All technical (excluding technicals given for violations such as jerseys or 6 players on the court) will count as personal fouls. Each team is only allowed (7) team fouls before 1-AND-1 bonus is awarded to the offended player, (10) team fouls will result in double bonus situation where the offended player is guaranteed (2) free throws barring any violations.
  • Any FLAGRANT FOUL will result in (2) FTs, the ball awarded out-of-bounds to the offended team and a technical foul given to the offending player. A second flagrant foul will result in immediate disqualification and possible suspension at the discretion of the Commissioner for unnecessarily putting other players in danger.
  • Players in question for suspension must have a conference with league officials in which all officials must agree the player may return.
  • A TECHNICAL FOUL will result in (2) free throws and the ball awarded to the team that possessed the ball at the point of interruption.
  • THERE WILL BE ABSOLUTELY NO FIGHTING TOLERATED. ANY PLAYER WHO THROWS A PUNCH IN AGGRESSION OR IN DEFENSE WILL BE EJECTED FROM THE LEAGUE FOR AT LEAST (1) SEASON. Officials may end a game at any point at their discretion if there is evidence of any player being put in imminent danger or if one or both teams cannot control themselves.
  • PLAYOFFS: All Teams make playoffs, standings will determine seeding and point differentials will come in if teams have the same record. Playoff bracket will go as 1st/8th seed, 2nd/7th seed, 3rd/6th seed, 4th/5th seed.
  • All playoff games will be played with the same RULES & REGULATIONS provided for regular season games unless otherwise instructed by the Commissioner.
  • INJURY EXCEPTION: If a player has been lost for the season due to injury, an injury exception may be added if approved by ALL league captains. An exception may also apply for players that simply will not be available during the playoffs–but this must also be approved by league captains.